❓ Frequently Asked Questions

Everything we can answer right now, and what we're still working on.

🏡 What is The Fair Play Collective?

The Fair Play Collective is a community-funded initiative to support independent game studios with long-term, sustainable funding — outside the traditional publisher model. We believe in fair pay, no crunch, and total creative freedom.

We’re in the early days. Right now, it’s a manifesto, a mission, and a growing network of people who want to make games better.

💸 Where does the money go?

Backer contributions go directly toward funding small game studios for multi-year development timelines. Studios are funded monthly rather than all at once, and we require:

A small portion of funds (~10–15%) go toward operational costs — including admin work, project reviews, communications, and platform maintenance. All admin pay will be transparently published and capped.

🎮 What do backers get?

⌛ What do I get if I back early, before any games launch?

You’re not backing a product — you’re backing a movement.

🧠 Do backers vote on what games get made?

No. We believe in developer-led creativity, not popularity contests. A board of experienced devs, producers, and PMs assesses project viability and ethics before approval. Backers support the ecosystem — not just one title.

🔒 Will developers be forced to release demos or early builds?

No. We’re not an Early Access platform. Studios share what they want — dev diaries, art, blogs, etc. — but 1.0 is up to them.

🧠 What’s the Collective’s policy on AI-generated content?

We do not permit AI-generated content in any games we fund:

While Dylan uses AI for admin tasks (like formatting this FAQ), creative work must come from real humans with real credit and real pay.

⚖️ What if a studio breaks the rules?

We have a Zero Tolerance Accountability Policy. If a studio misuses funds or violates ethics (e.g., crunch, harassment), they’re removed and publicly listed. Transparency builds trust.

🌱 Who is building this?

Right now? Just one guy — Dylan. Former IT at Epic Games, now trying to build something better. Want to help? Reach out.