👤 About

Dylan Smith

IT Professional · Game Industry Veteran · Founder, The Fair Play Collective

Hi, I’m Dylan.

I spent nearly a decade in the game industry, working behind the scenes as an IT lead at one of the biggest studios in the world. I wasn’t a game dev, but I worked every day alongside the people who make games possible — solving problems, supporting teams, and helping others thrive.

And then I got laid off.

So many talented people have been let go in the last few years. Studios closed. Projects scrapped. And behind the headlines: real lives upended. It’s disheartening — especially when you love this industry and the medium.

But instead of just watching it burn, I’m trying something different.

The Fair Play Collective isn’t a company (yet). It’s not a nonprofit (yet). Right now, it’s just an idea — a seed — that says maybe there’s a better way to support game development: one based on sustainability, transparency, and human-centered values.

I'm just one guy starting something that feels right.

If that resonates with you, I’d love to talk.